Description
Changed - the hero comes to his senses in a strange place, where all living things are covered with a strange mass, and creatures walk along the corridors, turning people into others like themselves. There is only one rule left: don’t let yourself get caught.
The tasks are built around puzzles and careful movements: you need to turn on mechanisms, clear away rubble and lead pursuers away from you. Some enemies react to light, some to noise.
Escape is not the only goal: along the way you come across notes and objects that explain where this attack came from. The ending depends on how carefully the hero studied the locations.
The mass pulls the hero in if he stands still, so the route has to be planned in advance. Some creatures transform people, and those saved have to be left behind. The design is simple but recognizable, and the sound suggests approaching danger. The notes explain where the attack came from, and some of them are hidden in hard-to-reach places. The transformation is explained through the properties of mass. Some scenes are presented with pictures. There are almost no weapons, so hiding is more profitable. Tasks are based on a sequence of actions. The ending depends on attentiveness. The transformations are presented schematically and not frankly, although the local creatures look unusual. Some rooms are closed until cards are found, and death sends you to a checkpoint without losing things. Some of the saved characters help along the way, and some hinder. The notes explain what is happening. Some rooms open only after finding cards.
This game is suitable for anyone who loves unusual worlds and unusual situations.
Reviews (0)
No reviews yet. Be the first!