Description
Game Dev Tycoon - development begins in a garage in 1980, when the industry was just gaining momentum. The studio has a table, a couple of people and the confidence that they can make games better than others.
Each project is assembled from decisions: genre, theme, platform and engine. The press's assessment and the reaction of the players depend on the combination: science fiction on an old console will not sell as well as the continuation of a popular series, and this has to be taken into account. Complexity grows along with ambitions: early projects forgive a lot, but large games require both a budget and an accurate calculation of forces.
Technologies move forward, and what worked last year looks outdated by the next release. You have to explore new things, hire employees, expand the office and invest in marketing, otherwise no one will know about the release. Employees get tired over time and demand promotion, which also affects the budget. Press reviews appear after each release and directly affect sales.
Publishers offer contracts on terms that are not always favorable. An error in calculating forces results in failure and debt, while a successful series allows you to buy out the rights and pursue your own projects. The studio has a reputation: a failed release makes fans doubtful, and a series of successful games increases interest in new ones. Some of the decisions affect the entire industry, and this is written about in game magazines that come along as the game progresses. Learning new genres and topics costs money, so experimentation should be planned in advance.
For those players who want to go from a basement studio to a large corporation and do without magic.
System requirements
ОС: 7, 8, 10
Процессор: 2 GHz dual core
Оперативная память: 2 ГБ
Видеокарта: Hardware Accelerated Graphics dedicated memory
Место на диске: 1 ГБ
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