Description
Going Medieval is a simulator in which you have to build a fortress on the ruins of an old castle and equip it to protect the settlement. You have to start small, gradually expanding the walls and rooms. Construction is carried out in layers, so you can build basements, floors and walls with loopholes.
Any event affects people's mood, so their needs have to be satisfied: food, sleep, warmth and safety are important along with work. Dissatisfied residents may quit or leave. Work is distributed among residents, and speed and quality depend on their skills. Residents learn crafts and work faster over time. In winter there is less work, but supplies are used up faster.
Settlers differ in skills and personalities, and tasks are distributed manually. Raids, disease and harsh weather test the fortress's layout, as unfinished walls easily become breached. Food supplies require attention: fields and warehouses are built in advance, otherwise famine will begin in winter. Illnesses and injuries require treatment, and healers and herbs are not immediately available. Some buildings require rare materials, which are obtained on campaigns.
Construction is carried out in layers, which allows the construction of multi-level buildings and basements. Updates add buildings and mechanics. Attacks require fortifications and weapons, and some enemies come at night.
For those who love colonies and the Middle Ages, this fortress is suitable. Updates added buildings, animals, and a belief system. Reviews note the flexibility of construction.
System requirements
ОС: Windows 7, 8, 10 (64 бита)
Процессор: AMD A10 7850K / Intel i3-2000
Оперативная память: 8 ГБ
Видеокарта: HD 7870 / GTX 750
Место на диске: 1 ГБ
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