Description
RAGE begins with a forecast for 2020: scientists have predicted the fall of the asteroid Apophis. The wasteland is infested with gangs and mutants. The 2020 forecast forced earthlings to prepare for the fall of Apophis. The government controls water and technology. Racing serves as entertainment in the wasteland. Racing serves as entertainment. Water and food are under government control. Racing makes money. The survivors' camps are surrounded by walls.
The earthlings began to prepare in advance. Warehouses for weapons, provisions and water, as well as protected premises, were built. Warehouses and shelters were built in advance. Weapon depots and shelters were built in advance. The arsenal grows for the found drawings. The arsenal is growing beyond the blueprints. Blueprints unlock new weapons. Mutants gather in packs. The weapon is disassembled into parts.
After the disaster, the world became a wasteland. The hero fights gangs and mutants. You have to look for weapons and ammunition in the ruins. Bandits set up ambushes on the roads. Trader caravans require protection. Bandits set up ambushes. Caravans require protection. Ambushes happen on the roads. Transport is seized from gangs. Races give access to traders.
Racing and shooting go hand in hand. We have to look for weapons and ammunition. Racing and shooting go next to each other. Dungeons contain technologies from the previous world. Shelters serve as a base between missions. Shelters serve as a base. The shelters are guarded. The plot leads to a denouement.
For those players who love post-apocalypse, this story is familiar. Updates added tasks and equipment. Updates brought new types of weapons. Updates brought weapons.
System requirements
ОС: 7, 8, 10
Процессор: Intel Core 2 Duo или аналогичный
Оперативная память: 2 ГБ
Видеокарта: GeForce 8800, Radeon HD 4200
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